Tuesday 10 September 2013

Turning a corner...

Well, its been a week. 

A week where I've personally been really busy in Real Life and not had as much time with the latest point build of Dust, 1.4, that I would've liked. But after a shaky start with the matchmaking I've become  very impressed with this latest iteration 

Theres been the usual whining about certain things. The aim assist for DuelShock users is too strong is my particular favourite. Almost exclusively, this particular whinge has been uttered by M&KB users. Well you got your chosen control method buffed to the point that there is none of the restriction you first had in the game. And as its the best control method ever according to that small electronic  xenophobic core of you that considers controller users as fools, finding that your having to work a bit harder just tells me that the aim assist is now just about right. Helps that the hit detection no longer seems to use a D20 as well.

The new maps are too big..... are you kidding me??!!

1.5 is all about the vehicle balancing. They're going to get the love that they so desperately need and they need some maps that are going to allow them to shine and become indispensable. And we need to be introduced to those maps first. The snipers aren't happy about them either. Lets be clear now, the ONLY reason some are complaining is that they maps are of such a size they have to come out of their precious redline to hit anything. That's right, they have to become combatants rather than KDR whores and cowards. Well, boo-boo for them. 

Splash damage from explosive infantry weapons still needs a bit of a nerf with Massholers becoming prevalent again. The removal of squad shared Tacnet info has been a big success with the active scanners finally finding their feet and becoming as important as drop uplinks in an equipment slot. 

New rendering effects, removal of memory leaks and the Neocom getting some love, with my usual spam of mistaken replies to the welcome mail almost disappearing over night with the new send box rather than just pressing X and just being a little faster overall. 

Theres still a couple of problems. Corp Tax income should filtered to find the info you might want and the history of it needs to go back a few days rather than a few minutes. Corp chat channels need admin powers being granted to Dust players rather than just Eve players in that channel.  

As mentioned, 1.5 is all about the vehicles but CCP Wolfman confirmed that new weapons are coming too. My own expectation on that point is that the Caldari and Minmatar equivalents of the AR and Scrambler Rifle will be joining us with maybe a surprise or two. 

1.6 has been hinted at as being about the Corp UI with roles finally making an appearance. My own hope is that we might be taking steps towards the fabled Eve/Dust finally become important with some introduction to the economy of Eve and maybe beyond towards the the end of the year. 

But who knows as to CCP's plans. All I know is that 1.4 seems to have turned a corner in the development of Dust and it finally knows which way it needs to turn.



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