Thursday, 19 December 2013

So.....Where's my flying car?

So for those of a certain age, growing up in the UK in the Seventies and Eighties, Micheal Rodd was the technological equivilant of Yoda. He, along with his fellow presenters on the seminal BBC show 'Tomorrow's World', showed us the future. And the future was cool.

Some of it, like the example above they got spectacularly right. I'm still waiting for my flying car however Michael.

But to be honest, would my life be vastly improved should such a marvel be finally here. Not really, I'm reluctantly forced to admit. The mobile phone is a different matter...

Now why do I speak of such things? Well, I'm using it as a analogy I hope. The fact that something that seemed so cool as a flying car, could be completely usurped by something as mundane as being able to make a phone call from a wood. 

Dust 514 is suffering from a case of the 'Tommorow's World' syndrome as well. What seemed so cool just a year ago like the Rail Rifle hasn't really blown me away or effected my day to day enjoyment of the game like the simple ability to delete all my mail. It the easy to navigate mundanities that conspire to make the biggest impact I find. And I've found that this way of thinking is making the glacial development of the game almost bearable.

That may sound defeatist but I assure you it it not. Just two days ago in my previous blog, I admitted that that I'd pretty much lost all hope of the MTAC's making it to Dust anytime before the inevitable arrival of the game on the PS4. But thinking back to the flying car and Tommorrows World, is my current level of enjoyment of the game diminished by them not being here yet? And the answer is no, it is not.

So is there anything else in the games future, as yet not arrived, that could withstand that level of inspection, one is forced to ask. The answer is that there isn't. They are an unknown factor. They're merely cool to have if possible.

And they are the product of a design process that was being led by another who is no longer in charge of the game. Should they made surplus to requirements? The answer is of course not. They are cool things to have as aspirations for the future. 

But they shouldn't shackle the current man in charge to a course that he might not want to go or more importantly, a path that he thinks is unnavigable. CCP Rouge has been brought in for a reason. You don't hire someone of his qualification to steer a course charted by another. Particularly if the compass was too close to a magnet when that courses was charted in the first place.

As to what course Rouge may chart for Dust 514, we are not yet sure. CCP likes to keep things close to its chest, always has. But I think its time that we as a player base should no longer hold him to promises made by another. We are likely to come away disappointed and disillusioned. 

But I'd still like Tomorrow's World to have the odd flying car some time...

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