Friday, 27 December 2013

In with the new.....

So 2013 is nearly over and the first anniversary of Dust 514 joining the Sisi test server prior to the beta going open is nearly here.

January 10 is also the date I consider DUST University being 'born'. It was when we could finally accept people into the UNI proper, without the need for my temporary corp 'Kevall's UNI Dust Bunnies' which served us well in the closed beta.

Nearly 8 months from the official launch of the game I'm relieved to say its in a much better state. Oh, it's still buggy as hell and has quirks that I no longer consider as those of personality but rather as just annoying as hell and wonder why they still haven't been fixed yet. Yet despite of these handicaps I still enjoy playing and raging against the game in equal measure and I still can't shake off the potential future that the game has.

However, it is also clear to me and to anyone else that plays it, that future is not on the PS3.

This is a debate as old as the game itself but the truth of the matter is that it was business reasons that the game has started its journey on the Playstation 3. And it's those same business reasons that ensure that its future MUST be on console and console only.

I don't claim to have inside information, it's just simply what I would've done if I'd have got the job. But I think its a safe bet that that the first thing that the new EP CCP Rouge did, once his feet were under the desk, was to re-evaluate all design decisions made with the game up to the point when the EP role became vacant.

It's no secret that the game started development on the PC. But if the history of game design proves anything at all, it shows that the beginning is never set in stone. Halo, that seminal Xbox shooter, defining an entire genre for over a decade, started life as an RTS game on the Mac. 

The brutal truth is that had CCP continued developing the game for PC, it would never have left beta. Some might argue that it still hasn't but there simply isn't a business case for it to be on PC. 

In a bloated freemium FPS PC market, it would remain a niche product, of only any interest to Eve players. It could not survive as a Freemium game on that format only, once the economic link between the games becomes established. The way the game funds itself, Aurum, would be rendered moot by the vast ISK wealth available to the players of Eve. And as to the notion that Aurum items allow you to use items earlier than your skills would allow, well, you'd have to get rid of the passive SP accumulation for a PC version and make all SP gain active.

I've been playing Eve for nearly five years and ISIS came in Rebicon and showed me that I needed 80 days to gain mastery of a Veletor. But I'm patient. I set up the skill plan and I'll wait 80 days for that to happen, while I tootle around New Eden in my Assualt Frigates. 

You seriously think that Eve players would stand for having play a game to earn SP for it after a decade of the Skill Queue? Not going to happen. And besides, CCP have those players subscription money anyway. 

And what about those players that fund their Eve time paying PLEX in game. That would be two games that CCP would be providing free of charge to them. 

Not a good way to make money I'd hope you agree.

It's future is on the consoles. It's earning ability and expansion beyond a niche product can only be found on the consoles. Because despite its problems, there is still nothing that will provide a link to a gaming universe as rich and diverse as New Eden. And that is nothing that console players have experienced before.

And as to those that cling to the hope that it will at some point arrive on the PC, well the truth is that such a move would kill it dead within a month on both formats.

The console players with their controllers wouldn't last 5 minutes against the gaming mouse and keyboard rigs of PC elitists and they'll leave the game. By the same token, those same PC elitists wouldn't stand for having their precious KB&M gimped so that the console players had a chance. CCP would be spending all their time combating player hacks to get over the gimping. 

Waste of development time all round putting it on PC now. The PS3 can't hack it anymore however. It doesn't matter how 'laser focused' CCP are on the PS3 when you keep banging up against its technical limitations and mind-buggeringly complex programming language. 

In order to ensure the game can show its true promise, it needs to jump to the next gen consoles. The Xbox One would be my prefered option if Microsoft allowed CCP into its 'Walled Garden' of Xbox Live but we all know that is unlikely to happen. A shame because despite the huge improvments to Sonys Duelshock 4 (a fine controller by the way), the controller for the XBox One STILL kicks the snot out of Sony's. 

Both the next gen consoles are based on PC's and so are easier to programme. We know from experiance just what CCP can do on PC. 

But this transition must happen sooner rather than later. And don't tell me that CCP haven't already done at the least a feasibility study about a move to the PS4. It would remarkably dumb of them to not have done that. The galling thing is that I'm reliably informed that the compiling of the code and port over the PS4 is not an insurmountable task given the power of the newer console.

With the monthly iteration pattern now ended (don't expect 1.8 before the tail end of January) and the subsequent longer gaps between patches now expected, CCP need to announce some movement of the question of a move from the PS3.

And what better time of the year is there to signal change than in the new year? 



Thursday, 19 December 2013

So.....Where's my flying car?

So for those of a certain age, growing up in the UK in the Seventies and Eighties, Micheal Rodd was the technological equivilant of Yoda. He, along with his fellow presenters on the seminal BBC show 'Tomorrow's World', showed us the future. And the future was cool.


Some of it, like the example above they got spectacularly right. I'm still waiting for my flying car however Michael.

But to be honest, would my life be vastly improved should such a marvel be finally here. Not really, I'm reluctantly forced to admit. The mobile phone is a different matter...

Now why do I speak of such things? Well, I'm using it as a analogy I hope. The fact that something that seemed so cool as a flying car, could be completely usurped by something as mundane as being able to make a phone call from a wood. 

Dust 514 is suffering from a case of the 'Tommorow's World' syndrome as well. What seemed so cool just a year ago like the Rail Rifle hasn't really blown me away or effected my day to day enjoyment of the game like the simple ability to delete all my mail. It the easy to navigate mundanities that conspire to make the biggest impact I find. And I've found that this way of thinking is making the glacial development of the game almost bearable.

That may sound defeatist but I assure you it it not. Just two days ago in my previous blog, I admitted that that I'd pretty much lost all hope of the MTAC's making it to Dust anytime before the inevitable arrival of the game on the PS4. But thinking back to the flying car and Tommorrows World, is my current level of enjoyment of the game diminished by them not being here yet? And the answer is no, it is not.

So is there anything else in the games future, as yet not arrived, that could withstand that level of inspection, one is forced to ask. The answer is that there isn't. They are an unknown factor. They're merely cool to have if possible.

And they are the product of a design process that was being led by another who is no longer in charge of the game. Should they made surplus to requirements? The answer is of course not. They are cool things to have as aspirations for the future. 

But they shouldn't shackle the current man in charge to a course that he might not want to go or more importantly, a path that he thinks is unnavigable. CCP Rouge has been brought in for a reason. You don't hire someone of his qualification to steer a course charted by another. Particularly if the compass was too close to a magnet when that courses was charted in the first place.

As to what course Rouge may chart for Dust 514, we are not yet sure. CCP likes to keep things close to its chest, always has. But I think its time that we as a player base should no longer hold him to promises made by another. We are likely to come away disappointed and disillusioned. 

But I'd still like Tomorrow's World to have the odd flying car some time...


Saturday, 9 November 2013

'We want ponies in our dropships'



So the word around the campfire is that the marketing team is finally getting round to having its first real meeting with the CPM.....

Skipping past the fact that its taken a full six months to get to this point and leaving that to others to explain as to the reasons for it, this is an excellent oppotunity to get some SERIOUS monetisation into Dust. 

The simple fact that the current offerings from the store are to be blunt.... piss poor.

With the removal of the BPO's there is nothing of value to a player. Burning through an earned in game currency with a system that costs when you die is no problem. As long as you earn the SP and actually learn to play the game well, you can comfortably budget for your drop suits and should you wish to use Aurum items till you're skilled enough in SP to purchase the ISK equilivant then there is no problem and still a market for them. 

That need for those type of items is going to around for as long as the game is. But burning through real money once your skilled enough to fund your needs in game is kinda dumb.

The stampede to purchase the militia BPO's and the Veteran and Elite Packs before they 'retired' should make it obvious to even the most jaded marketing suit, what it is that the Dust players want....

Permanence. 

Seriously, since the packs were announced as being phased out, how many Drens, Covenant and Blood Raider LAV's have you seen? A hell of a lot is the answer. 

Now, without going into all the economic reasons for this, trust me when I say that keeping the BPO's as sale items was going to scupper CCP's plans for the player market in Dust. They had to go and they're going to cause some problems till CCP decide what to do about them. For the record, I'm in favour of them being used for manufacturing in Dust and Eve but that is some way away. 

But what of permanence? The beauty and value of the BPO was that you could create a free fitting that, with the correct use of Skill Points you could make it as good as an advanced level suit. How it looked was irrelevant.

But the Dren suits do look rather drab don't they.... 

If only there was some way to add a bit of colour to your suits. Suits that relected the NPC corps and factions of New Eden. Suits that reflected the player corp you are in. A Mercenary quarters that better reflects your tastes. Art on the walls perhaps? Spoils of war, kept on a shelf...

And what if thet were permanent and you had some way to show them off to other mercenaries? Not only in your corp but others as well as you fight on the planets of New Eden. How much would you pay to have the latest designs to chose from? 

How much would you pay for a Golden Gun?

How much would a CEO pay to have a corp Uniform in game? An MCC decorated with the flag of his corp on the walls. How much is a Limited edition camo pattern for your troops worth? Corp insignia on your Vehicles? Patches and ranks on the suits of your officers?

They wouldn't have to just be purchased with real money. Perhaps a discounted price in the store for the cost of some ISK (another handy possible ISK sink to control inflation in game). 

This kind of vanity item market has proved very successful for other Fremium titles in the past and continues to be so. The only mystery is why haven't CCP pursued this before now ans an Extra income source..

And how annoyed would the Eggers be if the Bunnnies got Ponies before them?

Thursday, 7 November 2013

From a drip to drinking from a fire hose.

For those that are unaware there has been some movement on the CPM's role and how it works with CCP. The main problem is that a lot of the playerbase are currently saying 'CP...What?'. 

Now this is not the fault of the members of the CPM and indeed CPP Dolan posted a sit-rep on the  status of the CPM here.

https://forums.dust514.com/default.aspx?g=posts&t=117975

In it he makes clear that the CPM have been working hard but that CCP have dropped the ball, so to speak, as to how they integrate an advocacy group such as the CPM into the daily working practices of the development team's. As I've said before, this was likely the result of the change over to a monthly iteration pattern, to quickly address the problems that were evident in the release of Uprising in May.

But how should the working relationship between the CPM and CCP progress in the future now that the Dev's have acknowledged the problems of the past and spoken about rectifying them?

Before that however, we must first reveiw the reasons as to why there is a need for the CPM in the first place. In the above discussion thread there has been some heated debate as to the legitimacy of the CPM and some calling for its removel. Some of the reasons given on both sides of the arguement have a good deal of merit and some has been tin foil millinery of the finest quality. But ultimately I think the pro's of such a group, far outweigh the cons and that the playerbase should really have no fear of embracing it. 

The main need for a small advocacy group is one of speed and turnaround. There are many ways feedback can be gained from the playerbase in a detailed way. Forums, questionares, mailshots and such like. But the main problem with them is one of time. It takes time to organise, distribute and analyse the data this sort of data collection returns, which is so much better used in terms of long to medium term goals and objectives. In the case of day to day development when a problem may crop up, such methods are useless. Feedback may be needed in a very short time and a fresh set of eyes may spot a potential problem that hadn't been envisioned.

People can become myopic when laser focused on a particular problem and concerns for the 'bigger picture' often not come into the equation. Games developers are not immune to such problems and need the occasional reality check from an outsider to slap them back onto course.

Another reason for the need of a CPM is the sheer scope of a game such as Dust 514. Changes in design don't just effect individual players, but large groups of players, each with a different way of operating, that because of the sandbox nature of the game, the Dev's aren't even aware of. A small group of players, picked/elected from the whole playbase can identify problems that CCP didn't even take into consideration. And thats before we even take into account that we are being integrated into an established gameing universe..

Now, I've been chipping away at this blog for a few weeks now and its seems that in the time since Dolan's above post there has been a substantial upsurge in the CCP/CPM relationship. Indeed from his own weekly reports thread in The Councils Chamber CPM member, Heinrich Jagerblitzen, has stated that they have have gone from a drip to drinking from a fire hose.

https://forums.dust514.com/default.aspx?g=posts&m=1579391#post1579391

This all very encouraging and for those planning to stand for CPM, knowing that CCP are now actively involving them in the future development of the game, after so many stop and starts, and that the CPM is now having an impact. The main problem however is that, short of the for lack of a better term, politically motivated hard core of players, the general community is unaware of the turnaround of the CPM fortunes. 

And this is of huge concern to me. As someone who is going to stand for the CPM the very fact that the majority of my potential electorate are oblivious to this is deeply troubling. It plays to to fears of those against the concept of the CPM because they're worried that it will become an Elitist group, serving only themselves and those that voted for them. We've all seen the lack of faith in our real life elected officials grow more with each suscessive election after all. Why should internet politicians be any different?

With this growing involvement of the CPM in design changes to the game, its now time for CCP to start really pushing the CPM as a way to work with the community. They already have several ways to do this that I've mentioned before. Mailshots, questionares, forums and such like. But these are a scattershot business, reliant on the recipiants taking part.

But a more direct approach is needed for the electorate of Dust 514, to ensure they are made aware of the CPM and they job they do. We now have the Daily Update when we first log into Dust. This should be used more often for items of interest to the community, Extended Downtimes, hotfixes, reminders to read the forums for the up to date news from CCP and New Eden. For the December Events, special contracts have been coming up to fight the Dev's. Why cant this be extended to members of the CPM or those standing for election for it? Emails, direct to each Mercs mailbox (a hint from me that mailing lists in Dust would be a good idea), direct from CCP would be a huge help as well.

We now have a dedicated community Manger with CCP SabreWing, who has been making great inroads in his time at CCP already. CCP Logibro, a respected former member of the community, is now acting as the CPM liaison. And with the regular tweets and forum trolling of CCP Foxfour and CCP Nullabor, those that take the time to find out, know what is coming up.

But its important that CCP now play their part in this exercise, to promote the CPM becuse its members have a handicap of CCP's making. The NDA.

I'm not going to debate the merits of the NDA here. I perfectly understand the reasons for it being there but with a community, as hungry for infomation as the citizens of New Eden, it causes real friction between the CPM and the community they represent. 

For many, the explanation 'It's covered by the NDA', is one so infuriating that it's makes them question the need of the CPM in the first place and resent those that are on it. This is counter productive for CCP as the CPM is an important tool and to have the player base resent them is not at all helpful.

Now I'm not saying the wall of the NDA should come crashing down but CCP should learn from the mistakes of the past and be more a Reed in a breeze and less Oak in a tempest. It would be enough for CCP to say that something is being worked on and the CPM are involved. Nothing given away but acknowledgment that work is being done and the concerns of the community are being addressed. 

For too long we have had an eduring attitude of secrecy from CCP and its work on Dust. I understand why. We've had so many promises that are yet to bare fruit, CCP are now afraid to say anything at all. I personally now dont believe for a minute, that the mythical MTAC's and Fighters will make an appearence in Dust, till it makes it debut on a more powerful system. The fable of attacking the ships of Eve from within, will remain just that for at least 3 years at the current rate of development. We still just have the one racial knife after all...

Ultimately, the success of the CPM is up to CCP themselves and how they promote its real value to those that doubt its need. It's not up to the CPM to do that job and until CCP make the effort to educate the community as to its value, the real life attitude to 'politicians' is the likely winner in any election.

Tuesday, 5 November 2013

'I want to praise you like I should'

So the song goes.

But I cant do it without exception CCP. Oh, don't get me wrong. The work you've been doing since the flawed release of Uprising has been great. I've been loving all the point builds that have fixed the core stuff and if the foundations that 1.6 today will put in place, will allow for the 'content heavy' 1.7 to have just some of what I suspect is in it, then I'll be very happy.

But its the little things. Those features that have fallen through the cracks because they should've been added to make new features work even better. But for some reason, they've been overlooked. Missed and more worrying perhaps, not even been thought of as being required.

Like the Roles of 1.5, many in the community would consider them as merely 'Ease of Life' stuff, not real content in any way. But I assure you, the cumulative effect of them would be a massive boost to the game and to the community. And while not an expert in any way, I can't imagine that it would require a huge ammount of Dev time to add them in a hotfix rather than wait till a point build.

Corp Mail

Now hang on I hear you all cry... we got that in Uprising and you Fleetfoot, was the one that was screaming the loudest for it! What more do you want?

Well, that is all true of course. But it's introduction and how it was implemented necessitated the addition of two support features for it, that inexplicably and for no good reason didn't get added.

Mark all as Read and Delete All. (UPDATED) CCP FoxFour tweeted me shortly after this blog first went up with a picture https://twitter.com/regnerba/status/397773742232727552 Hows that for service folks!

Seriously guys, why did these get overlooked? And what makes it so difficult to add them? Now, to a new player these don't mean nothing to them. But to the veteran player base... they would be awesome. Why?

This all starts on the 10th January 2013. The day Dust 514 went live on the Tranquility server. Now, without boring you with the details, the mail system in Eve is quite extensive and when the game was moved to TQ then mails that were in the system, including any corp mails sent the old way, welcome mails, Alliance mails and notifications started to build up in in players mailboxes.

All of them.

So come the day of the Uprising we had a LOT of mail to sort. Hardly the best use of a Merc's time. And if you were a CEO or Director in a Dust corp you got a notification for every application and one for every acceptance of a player that had happened since the 10th of January to the 15th of May.

By the time of Uprising, we'd had around 1500 players go through the Uni at that point. That was a lot of mail to delete. And with no 'Delete all' option.... I shudder at the thought of how bad it would be now it the mail system came in now. We've had closer to 4000 players in the Uni by this time.

The silly thing is however, that the Dust Mail system uses the Eve Mail system and most if not all its functionality. It's why I use the Eve client to send a corp mail. I can increase the font size and colour. Use paragraphs and formatting and when it arrives to the members on the PS3 it's easier to read on a TV screen. The Dust side is just lacking the UI to access it all. But seriously, how hard to add the delete all button.

It's also limiting the use of the corp mail in Dust. There are players who aren't as OCD as me so see the red circle with 900 mails and dont even bother reading them. Sort it out CCP.

Chat Channels

Again, something that is not thought off as content but it is the primary way that Dust players co-ordinate operations both in and out of corp. They, like the mail, share the same system as Eve. So why can't a channel created in Dust have the same admin controls as in Eve? We don't perhaps need much but surely the creator of a Dust Channel in the Dust client could have basic mute and kick powers of those in their channel? I'm sure Drunk Night would love that. 

Inviting to Channel shouldn't mean having to add a player to you contacts first either.

We have a couple of channels in the Uni created Eve side so as to give us more control. We could have passwords Dust side to stop unwanted players joining the channel. But its better to create it Eve side and change the settings so that only members of your own corp can join it. You can also block known trolls as well. Ease of use perhaps but still bloody useful to have in your quiver. So why should only those corps that have access to Eve have that advantage.

Forum Access

Directors and the CEO have access to 'The Board Room' in each Corps forum on the offical Dust Forums. It would've been nice to include the option for Non directoral roles to be able to access The Board Room too. 

Message Of The Day

The average TV screen size is now 40 inch or above. Thats a lot of screen real estate that can be used for informing your members of chat rules, procedure, standing orders, whatever you want in fact, at the top of a chat channel when they log on. It can be added on the Eve side no problem. Why can't it been seen on the Dust side? Why can't it be added Dust side while we're at it?




Theres probably a lot of other things that I could think of as well as others that the player base could mention too but these are the top 4 that annoy me. None are very big in of themselves but combined they would make corp building much easier, prevent burnout and provide much needed polish to a UI that is in need of a newer finish.


Tuesday, 15 October 2013

'What we have here is failure to communicate...'

As some of you know, I'm not much of a forum warrior. I prefer to read them, take ideas on board and make my point if I feel I have something to add or contribute. 

What makes it more difficult as well, is that the forums are in something of a toxic state at the moment. There are a number of 'Open Letters', usually the same QQ'ing as normaly happens but writen in a semi polite manner that tricks you to read the full post before you realise that what they really want is the pony that their Dad always promised them. There's the more upfront 'CCP are morons' types that mistake abuse for the language of diplomats and the weekend warriors that provide mathematical 'proof' that every weapon, save one is OP in the hope that CCP will not notice and leave the one they've skilled into alone.

All this is of course symptomatic of an underlying concern of mine which I'm sure you can guess from the title of this blog. Communication between CCP and its Dust player base is in a considerably bad place right now.

Now this would normally not concern me as much as it does now but things are becoming apparent to me, that I feel it would be remiss of me to not speak of my concerns. I say this not only as a long term player myself but as the leader of the largest Corporation in the game.

One of the forums I do read regularly is the Council Chamber, the forums where the players can post questions and concerns direct to the CPM. It's one of the few places where a certain level of civility and decorum is still practiced in the Dust forums. Its also where CPM Member Heinrich Jagerblitzen posts the excellent CPM weekly reports. 

It's always been something of a concern of mine however that there has never really been the equivalent of these reports from a member of CCP. It isn't the job of anyone member of the CPM to do that. Their side of the story in their dealings with the CPM is always as important and does get reported with the Eve version, the CSM.

But I've been trying to remember a Dev Blog or meaningful post by CCP regarding their interactions with the CPM since Fanfest. If anyone could point me to the drection of one, please do. But does this not worry anyone? Seven months since Fanfest and even I dont know with absolute certainty which of the Shanghai team is responsible for the daily interaction with the CPM. I can reel off a list of the Dev's that communicate all the time with the player base via the forums and Tweets but not the one that has the full responsibity of liaising with the CPM?

And Heinrichs weekly reports are long past being weekly. And indeed the other members of the CPM don't post as often as they once did. Now, those unfamilar with the members of the CPM might say, well CCP chose the wrong people clearly. But they didn't. They couldn't have picked a more passionate group of players to work with. I'm not going to dismiss the chance that real life issues may have impinged on the time they may have to dedicate to CPM duties for a couple of them but all of them? Statistically unlikely and as a bookie I know all about whats unlikely. 

So two options remain as the logical explanation for this slowing down of information from the CPM. Either the NDA is tighter than a ducks arse and they're unable to tell us anything, in which case why have a CPM in the first place? Or the second, more likely option in my opinion is that the CPM aren't being told anything of consequence or even worse, not being utilised by CCP at all.

Now, I'm not on the CPM and nor do I claim to have some inner window on whats going on behind the firewall of the NDA but I do have the experiance of playing Eve for over four years and Dust for over a year and I know that CCP have a really lousy record for this sort of thing. They are not good at it and it could be reasonably argued that CSM8 was the first that CCP actually figured out how to use effectively after eight years of trying.

But CCP have an excellent chance to remedy this for Dust. A new EP is now in place and a number of key roles in the Shanghai office have been filled (keep an eye on the job postings for CCP if you really want advance knowledge of what they're planning). The monthly development plan is likely to revert to a more managable 3 month release cycle when the vehicle balancing is in place. Once the more hectic monthly cycle is done, CCP can have more time to bring in the CPM earlier on design decisions so they can truely be the sounding board we want them to be and stop issues such as the Flaylock happening again BEFORE they get to Tranquility.

Using the Squad Finder, they can now have Dev created Squads. We can now see them playing the game from time to time, asking questions and getting feedback direct from the players while in the game. Use Twitch TV. Have matches with Dev's streamed or recorded so we can then give time references when we see the problems that they might miss.

But the single greatest thing that CCP could do is give us a figurehead for Dust. Someone who is responsible for dealing with the concerns of the CPM, pointing them to the right developers in the team and engaging directly with the player base via twitter, forums and Video blogs. And that's all they would do. Dust 514 NEEDS its own CCP Guard.

When the avenues of communication are clear to all, without the filtering or excuse of an NDA getting in the way, when a publicly accessible and regularly updated roapmap is visible to us and when we have full confidence that the CPM are being utilsed as they should (And how I'd want to be engaged should I find myself on it) then CCP's job will be so much easier. The toxin in the forums will subside (some will still want ponies) and the player base will be much happier and more willing to engage meaningfully with the makers of this game that we love so much.

Saturday, 12 October 2013

I went to Fanfest and all I got was this patch....

Following the disappointing news that vehicles were not to get their rebalancing in 1.5, it emerged that nearly all my Christmases were coming at once.

Corp Roles were on their way. 

Not only that but the member list was getting a coding revamp, eliminating the need to make a cup of tea while waiting for it to download. A Squad Finder, familiar to those that play Eve Online was making its debut too. Along with several needed nips and tucks and a rendering improvment. And the beginnings of a relevant and considered New Player Experience was being added and will grow based on feedback.

Not exactly the new content that many have been clamouring for... 'where are our new weapons?' was the refrain being wailed in the forums, like the loss of a beloved pet. And yes, in the traditional sense of what is expected in the gaming world, it wasn't new content...

It was far better than that.

This is the begining of a new phase in the development of Dust 514. The beginning of its true integration into New Eden. Dust is maturing. And corporations will pave the way. The creation and development of new corporations in Dust are vital to it's long term growth. It will be where new players can come in meet others with similar goals in the game and create their own Corps. And making these corps easy to run and maintain is essential.

We have seen many corps in the game burn out and blow away in the wind. There are the usual reason given by those who chose to gloat about the demise of an enemy. 'We ran 'em out of Molden Heath.... We beat them every game.... We scared them.....' blah, blah, blah, bblllaaaahhhh.

The truth is far more mundane, dull and really only known to those who run or have run a Corp in Dust 514.

Running a large Corp or Alliance is hard work.

Seriously, once you get past fifty memberrs, the work load leaps up to the point where it's a second job. And then when you have to take several time zones into account.... you start jumping at sudden noises.  Security is the main bug bear for many in New Eden but an essential part of it. The meta game is strong and there are plenty that would stab you in the back for a few million ISK. But for the longest time the only role was Director, other than the CEO. A complete nonsense if all you wanted was someone to process applications while you doing something else important, like sleeping.

Obviously there comes a point where you have to start trusting people. And thankfully I did. I've got a great team of players wanting to do what the Uni does. Help others. Some have moved on to do their own thing in Dust 514 but the work they've done carries on. And I want players to move on. It's how this game will continue to grow.

And grow it will. We will likely have player trading in place by Christmas. In order for that to work its logical to asume that some sort of revised inventory system needs to be in place in the game. Once thats in place, its only a small leap of faith to imagine a corporate inventory to be be needed. All of these steps will and have always needed roles in order for a corp to funtion at its best. 

You still going to say that all this isn't content?

We also have a new Excutive Producer joining the good ship Dust 514, CCP Rouge. The appointment of such a senior figure should speak volumes as to CCP's long term commitment to the game. There are still those with a narrow minded field of vision that believe that CCP should ONLY be concentrating on Eve. That the distraction of Dust, Valkyrie and World of Darkness is taking funding from the parent game and its development. Well, a quick check on the Sisi test server of some of the stuff coming up in Rubicon frankly rips that arguement to shreads. Eve's development is being harmed by CCP's spliting of focus? I'm calling out bullshit on that one. It's just the bittervets bitching as usual.

Its like saying that Blizzard should ring-fence all its profits from WoW, only using them for further development of that game and not on Starcraft. Or that Apples iMac profits shouldn't have been spent on the R&D of the iPod. I think we should be thankful that these folks aren't in charge at CCP.

So welcome CCP Rouge. It'll be a while before we are able to see the direction he wants to take the game. But I'm liking the future as he see's it from the interviews he has done and the attitude he showed, when I tweeted him about the community poking CCP with sharp sticks because we care..

'Bring it on. Thats how great games are made!'